This benchmark course walks you through step-by-step how to license your music in commercial video games and earn real passive income by releasing VGM packs on the four major marketplaces: Unity Asset Store, Unreal Marketplace, GameDev Market, & Itch.io. This full course includes:
- How to Market Research & Product Creation Strategy
- How to Finish Your Music Tracks
- How to organize Your Music Tracks into a Sellable Product
- How to Prepare Your Music Tracks for VGM Marketplaces
- How to Create Sampler Tracks & Walkthrough Videos
- How to Assemble Custom Artwork
- How to Submit to Each VGM Marketplace
BONUS: Also includes action steps after each section & marketing tips for increasing your sales once you release.
What's Inside?
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Programming VGM Pack inside Unity Game Engine (8:34)
- (Updated Aug 2022) The NEW Way to Upload to the Unity Asset Store (8:34)
- Programming VGM Pack inside Unreal Game Engine (8:11)
- Archiving VGM Pack as a ZIP file for other VGM Marketplaces (1:37)
- ACTION STEP 4: Program Your VGM Pack inside Unity & Unreal Engines + Create ZIP
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- How to Write Effective Sales Copy for Your VGM Pack (6:49)
- Unity Asset Store: Step-by-Step Submission Process (4:14)
- Unreal Marketplace: Step-by-Step Submission Process (4:42)
- GameDev Market: Step-by-Step Submission Process (5:40)
- Itch.io: Step-by-Step Submission Process (3:38)
- ACTION STEP 7: Submit Your VGM Pack to all 4 Major VGM Marketplaces
Available in
days
days
after you enroll
Additional Training
EXAMPLE